# how to draw texture into Render Target Volume?

**URL:** <https://forums.unrealengine.com/t/how-to-draw-texture-into-render-target-volume/790138>\
**Category:** Blueprint\
**Tags:** Volumetrics, unreal-engine, Volumes, Blueprint, question\
**Created:** [March 13, 2023, 11:29pm UTC](https://forums.unrealengine.com/t/how-to-draw-texture-into-render-target-volume/790138 "2023-03-13T23:29:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Willymazur](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/willymazur/32/632945_2.png) [@Willymazur](https://forums.unrealengine.com/u/Willymazur)\
**Post date:** [March 13, 2023, 11:29pm UTC](https://forums.unrealengine.com/t/how-to-draw-texture-into-render-target-volume/790138/1 "2023-03-13T23:29:56Z")

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In ue5 exists a node for rendering volumetric textures “Create Render Target Volume”, but how can I render textures into a volumetric target? Node “draw material to render target” doesn’t work. Moreover, I haven’t found any functions that use Texture Render Target Volume. I also could not find any documentation for this function
