# How to download the learning sample assets without launcher on Linux?

**URL:** <https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450>\
**Category:** Rendering\
**Tags:** marketplace-content, content-examples, Linux, unreal-engine, Installation, Shaders, question\
**Created:** [October 26, 2016, 1:11am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450 "2016-10-26T01:11:26Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![aliasense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Post date:** [October 26, 2016, 1:11am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/1 "2016-10-26T01:11:26Z")

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Is there any way to download the learning examples without launcher? Can somebody make those available?  
We are looking at how to get the sample content (e.g. Open World, Particles, Automobile Shader Collection  
Here seems to be a list:

> **[Engine Feature Examples](https://docs.unrealengine.com/4.27/en-US/Resources/Showcases/)**
>
> Full scenes demonstrating particular features or approaches to specific challenges.

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**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [October 26, 2016, 8:53pm UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/2 "2016-10-26T20:53:13Z")

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The only way Epic Games distributing the Assets is the Launcher. I’m sorry, but unfortunately, it’s not available for Linux, as this platform is not considered as supported yet.

So far the only way is to run the Windows. You could use someone’s PC with windows to log on to Launcher by using own credentials. After running the launcher You will be asked to accept EULA, that permits You to download and use the assets.

Developing on Linux is tough path, as there are many things not yet completed. More questions could be asked on IRC:

IRC @ freenode #unrealengine

IRC @ freenode #ue4linux

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**Author:** ![aliasense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Post date:** [October 26, 2016, 8:55pm UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/3 "2016-10-26T20:55:17Z")

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Thanks for letting us know. We do not have any Windows machines here. We are standardized on Linux with some Macs.

Would it be an option for someone else to download the free samples from EPIC and upload them in the GITHub (just like the other starter content)? That would be really helpful and at least gives us some of the standard materials to play with.

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**Author:** ![aliasense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Post date:** [October 28, 2016, 8:26am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/4 "2016-10-28T08:26:20Z")

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A colleague installed the Unreal package for Windows and when starting, it crashes:

\<?xml version="1.0" encoding="UTF-8"?\>

3

UE4CC-Windows-DE0CDBEC4CFF7E80C08E15BBFB70DF24\_0000

1016

false

false

false

false

true

Assert

0

UE4-EpicGamesLauncher

EpicGamesLauncher

Shipping

Windows

Windows

Game

4.14.0-3167524+++Portal+Release-Live

"C:\Program Files\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe" -debuglogging -SaveToUserDir -Messaging

1033

en\_US

true

C:/Program Files/Epic Games/Launcher/Portal/Binaries/Win32/

C:/Program Files/Epic Games/Launcher/

19A44CD04C73132DF9310AAA9CBB8548

Assertion failed: SUCCEEDED(Hr) [File:D:\Build++Portal+Release-Live+Compile\Sync\Engine\Source\Developer\StandaloneRenderer\Private\Windows\D3D\SlateD3DShaders.cpp] [Line: 147] &nl;D3D11 Error Result 80070057&nl;

0

\<Misc.NumberOfCores\>1\</Misc.NumberOfCores\>

\<Misc.NumberOfCoresIncludingHyperthreads\>1\</Misc.NumberOfCoresIncludingHyperthreads\>

\<Misc.Is64bitOperatingSystem\>0\</Misc.Is64bitOperatingSystem\>

\<Misc.CPUVendor\>GenuineIntel\</Misc.CPUVendor\>

\<Misc.CPUBrand\>Intel(R) Core™ M-5Y51 CPU @ 1.10GHz\</Misc.CPUBrand\>

\<Misc.PrimaryGPUBrand\>VMware SVGA 3D\</Misc.PrimaryGPUBrand\>

\<Misc.OSVersionMajor\>Windows 7\</Misc.OSVersionMajor\>

\<Misc.OSVersionMinor\>Service Pack 1\</Misc.OSVersionMinor\>

\<MemoryStats.TotalPhysical\>3145195520\</MemoryStats.TotalPhysical\>

\<MemoryStats.TotalVirtual\>2147352576\</MemoryStats.TotalVirtual\>

\<MemoryStats.PageSize\>65536\</MemoryStats.PageSize\>

\<MemoryStats.TotalPhysicalGB\>3\</MemoryStats.TotalPhysicalGB\>

\<MemoryStats.AvailablePhysical\>2289750016\</MemoryStats.AvailablePhysical\>

\<MemoryStats.AvailableVirtual\>1924214784\</MemoryStats.AvailableVirtual\>

\<MemoryStats.UsedPhysical\>53968896\</MemoryStats.UsedPhysical\>

\<MemoryStats.PeakUsedPhysical\>56483840\</MemoryStats.PeakUsedPhysical\>

\<MemoryStats.UsedVirtual\>86212608\</MemoryStats.UsedVirtual\>

\<MemoryStats.PeakUsedVirtual\>90226688\</MemoryStats.PeakUsedVirtual\>

\<MemoryStats.bIsOOM\>0\</MemoryStats.bIsOOM\>

\<MemoryStats.OOMAllocationSize\>0\</MemoryStats.OOMAllocationSize\>

\<MemoryStats.OOMAllocationAlignment\>0\</MemoryStats.OOMAllocationAlignment\>

1

0

RDF.PreintegratedSkinBRDF

MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont

WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture

LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid

LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial

LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial

LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT\_LevelColorationLitLightmapUV.MAT\_LevelColorationLitLightmapUV

ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri

ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial

RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial

VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial

VertexColorViewModeMaterialName\_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode\_ColorOnly.VertexColorViewMode\_ColorOnly

VertexColorViewModeMaterialName\_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode\_AlphaAsColor.VertexColorViewMode\_AlphaAsColor

VertexColorViewModeMaterialName\_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode\_RedOnly.VertexColorViewMode\_RedOnly

VertexColorViewModeMaterialName\_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode\_GreenOnly.VertexColorViewMode\_GreenOnly

VertexColorViewModeMaterialName\_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode\_BlueOnly.VertexColorViewMode\_BlueOnly

BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial

InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M\_InvalidLightmapSettings.M\_InvalidLightmapSettings

PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial

EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial

DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial

DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial

DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial

TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds\_MATInst.TextureStreamingBounds\_MATInst

ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial

bAllowHostMigration=false

HostMigrationTimeout=15

ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager

DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType

PlayOnConsoleSaveDir=Autosaves

LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)

ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)

ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)

QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)

QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)

QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)

QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)

QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)

QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)

QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)

LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)

LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)

LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)

LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)

LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)

LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)

LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)

StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)

StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)

StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)

StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)

---

<div class="post-metadata">

**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [October 30, 2016, 2:19am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/5 "2016-10-30T02:19:50Z")

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There’s Launcher for Mac.

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<div class="post-metadata">

**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [October 30, 2016, 2:20am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/6 "2016-10-30T02:20:42Z")

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Launcher uses UE4 engine, and probably won’t run under VMware.

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**Author:** ![eWomerOC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eWomerOC](https://forums.unrealengine.com/u/eWomerOC)\
**Post date:** [December 25, 2017, 4:16pm UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/7 "2017-12-25T16:16:25Z")

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Epic actually has an internal build of the launcher that runs under Linux, but they won’t release it, even though it would be a simple thing to do. Probably more then likely still beholden to Microsoft and their corporate lobbyists to stifle any development on Linux.

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**Author:** ![igricart](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@igricart](https://forums.unrealengine.com/u/igricart)\
**Post date:** [January 15, 2023, 1:56am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/8 "2023-01-15T01:56:18Z")

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Are there any updates on that?

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<div class="post-metadata">

**Author:** ![eWomerOC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eWomerOC](https://forums.unrealengine.com/u/eWomerOC)\
**Post date:** [December 20, 2023, 3:05am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/9 "2023-12-20T03:05:41Z")

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There is this, [Epic Asset Manager | Flathub](https://flathub.org/apps/io.github.achetagames.epic_asset_manager)

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<div class="post-metadata">

**Author:** ![meta\_leap](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/meta_leap/32/873171_2.png) [@meta\_leap](https://forums.unrealengine.com/u/meta_leap)\
**Post date:** [December 20, 2023, 10:11am UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/10 "2023-12-20T10:11:47Z")

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On [gamedev.net](http://gamedev.net) I got recommended [legendary](https://github.com/derrod/legendary) (some distros have it as a ready pkg, Garuda Arch does), which worked out well for my use-case of fetching free asset packs — those you previously manually added to your Vault in the Marketplace’s Web UI, that is.

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<div class="post-metadata">

**Author:** ![SuBKu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SuBKu](https://forums.unrealengine.com/u/SuBKu)\
**Post date:** [May 19, 2024, 11:11pm UTC](https://forums.unrealengine.com/t/how-to-download-the-learning-sample-assets-without-launcher-on-linux/374450/11 "2024-05-19T23:11:45Z")

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Do I understand this correctly: There is allegedly full Linux support for Unreal Engine as well as an installation guide, but still no way to either install the launcher directly under Linux or to download the learning assets (or other material?) without the launcher?
