Hi there! I want to try to create a level sequence in which when my character does his special move, the camera moves around like in various fighting games before he pulls it off. However, the following comes to mind. How do I setup my level sequence so that way no matter what’s the level, the sequence plays local to the player’s position and not it’s location in the world space? Thanks!
attach the camera to the player?
and use spring arms to ensure the cameras don’t fall behind a wall