How to do deformable Terrain / meshes / textures ?

Anyone figured a way of doing deformable terrain in UE4 ?
I tried many way of doing it but failed them all

Here is what i did, maybe someone can explore more option or get it to worké

The first thing I investigated is, if landscape vertices could be deformed in real time and could not find any hint of that.

I wanted to do it using a custom mesh but could not find any way to edit vertices position of an object directly.

I tried to write in a texture that i could use in a material to offset vertices or pixels ( the player could fire on the ground and it would “paint” in the map in greyscale value that would be used for offseting)
I couldn’t get it to work so i then tried using a rendreTarget2D, capturing from the top of my scene that would only render some invisible object to the player that would then be used as mask, and lerned that apparently ue4 does not support layered rendering of object with different camera.

Anyone got somewhere ?
I do not know C++ but i do know a bit of C#, still i tried to stay away from it but i think i will have to :confused:

Hi Reboot,

Currently landscapes do not support transformation/deformation at runtime. I will pass the idea along to be assessed, however. Thank you and have a great day!

Hi Adam, has there been any change to this in recent versions? I’d like to implement some form of deformable terrain (after explosions and the like), but most stuff I’m reading says it’s extremely hard to do and would be very performance intensive.