I have a pawn that spawns actors on the location of the pawn. my idea was that i disable the collision when i get an overlap event and enable the collision again on onEndOverlap. This doesnt seem to work. The actor should normally be blockAll. Think of a bomberman. i Tried many solutions. The best would be if i could change the collision presets. so that when i spawn it set it to overlap pawn and when they dont collide set the collision preset to blockAll.