How to disable collision between PhAT bodies?

Hi, Sorry this isn’t an answer but actually a question. I’m trying to re-enable the ability of the ragdoll phys assets of units in XCOM: War of the Chosen to collide with eachother. The game uses the unreal engine, and I was wondering if anyone would have any insight into how they might have gone about disabling those phys assets from colliding with eachother, and if there would be a particular type of code I should look out for regarding this? Or would this setting be configured within the PHAT, or the unit archetypes perhaps?

Thanks