Version 4.5.1. I have disabled static lighting in Project Settings because in this project all lights including sun/sky are supposed to be dynamic and movable at any time. Restarted the editor as advised under Project Settings. But I’m still getting the artifacts usually associated with “not-yet-(re)built static lighting” in the editor viewport, also in-game when I hit Play:
[Full-size screenshot][1]
http://dl.dropboxusercontent.com/u/136375/img/screens/unreal01.png
Well how do I get rid of those? I don’t want any static lighting, Lightmass, light baking, lightmaps etc. pp. ever in my project. Thought just “disable static lighting” would be sufficient but evidently not, what else do I need to do?