How to disable a pitch rotation for Character's mesh (but leave it for camera)

Hello. Can you explain, please, how to disable a pitch rotation for character’s mesh (but leave it for camera) ?
For example mesh of my character is a set of static meshes (cube, sphere, etc…):
1.png

Here is “standard” controller from examples:
2.png

Character’s mesh rotates together with camera when I’m turning muse up/down.
How to keep it’s pitch position and rotate only SpringArm with camera?

Thanks!

Just needed:

  • uncheck “Use Control Rotation Pitch” in character’s class settings
  • check “Use Pawn Control Rotation” in SpringArm’s settings
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