# How to determine which limb should be damaged?

**URL:** <https://forums.unrealengine.com/t/how-to-determine-which-limb-should-be-damaged/1414903>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [November 23, 2023, 4:23pm UTC](https://forums.unrealengine.com/t/how-to-determine-which-limb-should-be-damaged/1414903 "2023-11-23T16:23:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Metallic\_emperor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Metallic\_emperor](https://forums.unrealengine.com/u/Metallic_emperor)\
**Post date:** [November 23, 2023, 4:23pm UTC](https://forums.unrealengine.com/t/how-to-determine-which-limb-should-be-damaged/1414903/1 "2023-11-23T16:23:11Z")

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I have a character dismemberment system in my game. Each character consists of several parts, and each of them has its own hp. And when the hp ends, the limb falls off. So the event damage event does not have a parameter that would indicate which component the damage came to, and I need the program to be able to determine which limb the damage came to.

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [November 23, 2023, 5:20pm UTC](https://forums.unrealengine.com/t/how-to-determine-which-limb-should-be-damaged/1414903/2 "2023-11-23T17:20:25Z")

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Have a look at this thread:

> [@Heath Bar for Different limbs](https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988/3):
>
> So I played with this and got here: Found a neat way to map widgets onto the physics asset. How close is this to what you need?

Also, explore the link under that post - a bunch of related ideas from other people.
