How to determine the dimension of widgets when working with an artist?

Hello! One common approach is:

  • define minimal screen size that you want for your game
  • configure all widgets and stuff for it
  • use DPI curve to define what kind of changes you want for widgets if screen size is changing

Here is good article: Creating Resolution-independent UIs in Unreal Engine 4 · ben🌱ui. Of course, for landscape orientation you will need to have separate configuration.