How to determine hit collision

Hi MAIKERU Jackson,

If I understood your needs correctly, here are a few easy steps to get what you want :

  1. Create a new blueprint class inheriting from ‘StaticMeshActor’.
  2. Implement the ‘AnyDamage’ event as follows (same logic applies if you want to destroy a mesh into pieces) :

3 . Change your firing code to apply damage to the hit actor (‘Base Damage’ parameter must be greater than 0).

Hope it helps!

Cheers.