I’m working on my base weapon class. I need a way to catch when there’s no meshes assigned to the weapon blueprint. It seems Mesh1P/3P return a default mesh when they haven’t been assigned to anything. Is there a way to check for this in c++?
I’m working on my base weapon class. I need a way to catch when there’s no meshes assigned to the weapon blueprint. It seems Mesh1P/3P return a default mesh when they haven’t been assigned to anything. Is there a way to check for this in c++?