# How to detect if player wearing Vive headset

**URL:** <https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411>\
**Category:** XR Development\
**Tags:** rift, vr-use-focus, Vive, unreal-engine, Blueprint, question\
**Created:** [December 30, 2017, 4:35pm UTC](https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411 "2017-12-30T16:35:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![darinsmyth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darinsmyth](https://forums.unrealengine.com/u/darinsmyth)\
**Post date:** [December 30, 2017, 4:35pm UTC](https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411/1 "2017-12-30T16:35:46Z")

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Hi all,

I am trying to put a pause game in place when player removes their Vive headet and the game to resume when they put it back on. I have got the Rift version working fine with the Has Input Focus node, how does/should the Vive be handled? Is their a specific node that does this, I can’t seem to locate one.

Thanks for any suggestions

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**Author:** ![BladeMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BladeMaster](https://forums.unrealengine.com/u/BladeMaster)\
**Post date:** [January 4, 2018, 8:21pm UTC](https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411/2 "2018-01-04T20:21:31Z")

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![225953-ss4.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/7/f27dc66d6aa32d4269d5d7b59fdeecfd30c6bde5.png)

These two nodes will help. Is Head Mounted Display Enabled is the one you are looking for.

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**Author:** ![Hejden](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hejden](https://forums.unrealengine.com/u/Hejden)\
**Post date:** [February 5, 2019, 9:27am UTC](https://forums.unrealengine.com/t/how-to-detect-if-player-wearing-vive-headset/413411/3 "2019-02-05T09:27:34Z")

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The “Is Head Mounted Display Enabled” node will return true even if the user is not wearing their Vive headset.
