# How to detect if it's editor build in Build.cs?

**URL:** <https://forums.unrealengine.com/t/how-to-detect-if-its-editor-build-in-build-cs/427255>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 13, 2018, 3:00am UTC](https://forums.unrealengine.com/t/how-to-detect-if-its-editor-build-in-build-cs/427255 "2018-06-13T03:00:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![phoboz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@phoboz](https://forums.unrealengine.com/u/phoboz)\
**Post date:** [June 13, 2018, 1:17pm UTC](https://forums.unrealengine.com/t/how-to-detect-if-its-editor-build-in-build-cs/427255/2 "2018-06-13T13:17:13Z")

</div>

Try this:

```
if (Target.bBuildEditor)
{
	PrivateDependencyModuleNames.Add("UnrealEd");
}
```

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_[View the full topic](https://forums.unrealengine.com/t/how-to-detect-if-its-editor-build-in-build-cs/427255)._
