How to detect hardware requirements for UE games? Are games built with UE5 heavier than UE4?

Ok, that makes a lot of sense, in the past that’s how I tested and it felt hackish/too homemade (especially when developing mobile games I’d run the game in 4 devices manually), in the sense that it did not really test all the requirements.

I’d imagine it would be common to build with a CI Pipeline that could run automated builds to test different presets of hardware.

Good to know it’s a good way to do it then.

Thanks!