Hi,
tbh, I’m not a huge fan of Child Actors. The idea is great, but proved to be troublesome in my experience.
Anyway, in your case it seems you should just spawn the actor you want and attach it manually to have a full control over it. This way you can detach it anytime you want with simple Detach function.
You can try to detach child actor but not sure if that’s possible (I can’t open UE right now), but that just doesn’t sounds like a good idea to detach component from its owner.
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