How to detach child from parent on "death" in Blueprint character

Yeah if i understand what lordlolek is describing correctly, you essentially just setup your formation with scene components (and you can animate them or w/e you want to do).

For each scene component, spawn an actor and then attach the actor to the scene component.

if its not a game you dont have to worry about optimizing it beyond that really, I wouldn’t think.

This will work the same as child actors, except you will be able to use the detach node and it should work.

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