# How to delete / remove un-possessed AI Controllers?

**URL:** <https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209>\
**Category:** World Creation\
**Tags:** Destroy, controller, ai-controller, unreal-engine, Blueprint, question\
**Created:** [June 18, 2014, 3:19pm UTC](https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209 "2014-06-18T15:19:05Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![egerge1y](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@egerge1y](https://forums.unrealengine.com/u/egerge1y)\
**Post date:** [June 17, 2023, 12:15pm UTC](https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209/5 "2023-06-17T12:15:00Z")

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“Detach From Controller Pending Destroy” Node working perfectly to me also. Destroy all (spawned)AIControllers (eg.: 100), then i can spawn another 1.

[https://forums.unrealengine.com/t/how-do-i-unassign-an-ai-controller-to-a-pawn/300470/7](https://forums.unrealengine.com/t/how-do-i-unassign-an-ai-controller-to-a-pawn/300470/7)

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