# How to delay only the first hit?

**URL:** <https://forums.unrealengine.com/t/how-to-delay-only-the-first-hit/2701022>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [February 19, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-delay-only-the-first-hit/2701022 "2026-02-19T18:00:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Thunderpwn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thunderpwn](https://forums.unrealengine.com/u/Thunderpwn)\
**Post date:** [February 19, 2026, 6:21pm UTC](https://forums.unrealengine.com/t/how-to-delay-only-the-first-hit/2701022/2 "2026-02-19T18:21:57Z")

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> [@help with combo attacks.](https://forums.unrealengine.com/t/help-with-combo-attacks/149029/2):
>
> Hi @Ellessarr Here an example of a combo system with timer and hit, with 1 button. I am using a simple integer and making all attack set the same timer, But you can make an array of float and grab a different time for every attack , taking the Timer-Array get “Atk\_number”. Input Attack will call the event ComboCheck, then he will call the Attack N 0,1,2,3,4 You can always start the first attack then a timer is set , if you are too slow, the next will be another first attack, If you hit in…

maybe some help in this thread

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