I use the Blackmagic plugin to feed a video comin from a real camera and I must sync it with a cinecamera in Unreal.
The external video feed have some delay (few frames), while the cinecamera in Unreal have an instant response, so the movements doesn’t match.
I’m trying to figured out how to buffer the movements of the controller after an event call (in an array, maybe?), and release in sequence after a given time, but I don’t really know where to start.
Or maybe there is a way to just delay the whole render of Unreal?