# How to debug a packaged game for blueprint project?

**URL:** <https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420>\
**Category:** Blueprint\
**Tags:** unreal-engine, packaging-projects, Visual-Studio, UE4, question, Blueprint\
**Created:** [March 16, 2019, 2:08pm UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420 "2019-03-16T14:08:24Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![krishcrush](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@krishcrush](https://forums.unrealengine.com/u/krishcrush)\
**Post date:** [March 16, 2019, 2:08pm UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420/1 "2019-03-16T14:08:24Z")

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Hello,

I’m coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone.

I am completely stumbled as to how I can debug the error on a packaged game. I have tried to debug via visual studio using this tutorial but it seems to be specific to c++ projects([A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums](https://wiki.unrealengine.com/Debugging_How_To_Debug_Packaged_Games)).

**What is the best way to debug an issue for a blueprint project if the bug only appears in the packaged game?**

Any guidance on this would be very welcome.

Thank you,

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**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [March 16, 2019, 9:26pm UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420/2 "2019-03-16T21:26:42Z")

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I see my prints in packaged game if I don’t use command

DISABLEALLSCREENMESSAGES.

You can always enable that with

ENABLEALLSCREENMESSAGES.

You got a lot of posibilities of debuging using console.  
If you tell what problems I may be able to help.

There is log in files. There is option that displays this log (-log on shortcut of your game as I remember).

Hope that helps.

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**Author:** ![krishcrush](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@krishcrush](https://forums.unrealengine.com/u/krishcrush)\
**Post date:** [March 17, 2019, 2:58pm UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420/3 "2019-03-17T14:58:09Z")

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Thanks for your response Przemek 🙂

I’ve made another question that outlines one of these issues. Any assistance would be greatly appreciated Przemek.

> **[Graphics settings have different results in editor and packaged game](https://forums.unrealengine.com/questions/882964/view.html)**
>
> Hello, I’m having a strange issue where the graphics are different in the editor than in the packaged game. As an example, when I choose ‘HIGH’ graphics settings in the packaged game, the mesh/texture gets scaled down too aggressively. This does not...

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**Author:** ![TinyLabGo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tinylabgo/32/1053544_2.png) [@TinyLabGo](https://forums.unrealengine.com/u/TinyLabGo)\
**Post date:** [March 18, 2026, 9:41am UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420/4 "2026-03-18T09:41:54Z")

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For Blueprint projects, you’re usually limited to logs (Print String, output log), since the built-in debugger doesn’t work outside the editor.

I’ve been working on a tool that lets you debug Blueprints in packaged builds — including remote breakpoints, step execution, and variable inspection.

Might be useful for your case:

> **[Runtime Details - Remote Inspect & Debug Toolkit for Packaged Builds](https://www.fab.com/listings/d79875b6-ae10-4e77-9621-14b7ad957a76)**
>
> Video Tutorials: https://www.youtube.com/playlist?list=PLSqwU8sbczQo1e00cj1814WUMoAeGSjYZ(For any questions, feel free to leave a comment below. I'm always happy to help!)Support: Join our \[Discord\] https://discord.gg/HvXDQCFkya Email:...

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/2/36273a56b071bdf116c1bc14462c9b1d95adc00c.jpeg "How to Debug Blueprints in Packaged Builds | Unreal Engine | Runtime Details v1.1 Update") ](https://www.youtube.com/watch?v=xPGNrgYeMh8)
