These are seperate mesh right…?
Make them A single piese … and apply this material
and Use texturecoordinate node it is already there all you have to do is
1). multiply in Bump offset texturecoordinate value with same number at Utilling and Vtilling as well.
2). Now in detail normal there is also texturecoordinate. Multiply that too with the same number.
- Note : You can Devide the value If you want.
- Deviding Number will make that texture more bigger.