It seems this issue is back in UE 4.18.1 and Xcode 9.2 on iOS 11.
Is it just me or is it really hard to sync up with current release cycles on iOS UE4 apps?
It seems this issue is back in UE 4.18.1 and Xcode 9.2 on iOS 11.
Is it just me or is it really hard to sync up with current release cycles on iOS UE4 apps?