The problem is I can’t register the radial force damage
That’s because it does not deal what UE’s damage interface recognises as damage; it’s just force. If you’re working with destructible physics, you could have impacts detected but that could be unreliable and I would not lean this way. You could try it, ofc, providing you’re using Chaos or Apex destruction - are you?
There’s no good way to detect that very thing without over-engineering - nothing simple comes to mind at the moment, at least. However, assuming you Fire Impulse
from the Radial Force
component, follow it up with one of the Radial Damage nodes:
Entities on the bushiness end of the can then detect said Damage with:
Imho, this is vastly superior to just force impulses as you get to control what happens with an unparalleled level of granularity - especially after working in (optional) Damage Types
.
Detecting stuff with overlaps could also work, but here you also automatically get a prevention channel which is handy whenever things go boom.