i want that my character is adding damage to other players/enemies/monsters. (Not blocks, walls and floors :D)
Basicly it needs to output a set damage (in variable) on any player, enemy and monster.
Same as all players, enemies and monsters need to receive that damage and substract it from the current HP.
Basicly i know how to killmyself but not how to kill enemies. Is it even possible to make one blueprint for all players, enemies and monster who take and deal damage? I don’t mean like creating in each Monster a blueprint with that “function” but actualy make it somehow “global” ?