# How to customize details panel?

**URL:** <https://forums.unrealengine.com/t/how-to-customize-details-panel/379318>\
**Category:** C++\
**Tags:** unreal-engine, CPP, question\
**Created:** [December 15, 2016, 12:29am UTC](https://forums.unrealengine.com/t/how-to-customize-details-panel/379318 "2016-12-15T00:29:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![chatrat12](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chatrat12](https://forums.unrealengine.com/u/chatrat12)\
**Post date:** [December 15, 2016, 12:29am UTC](https://forums.unrealengine.com/t/how-to-customize-details-panel/379318/1 "2016-12-15T00:29:47Z")

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I’m trying to customize the details for my custom CharacterMovementClass. I want to hide some properties, not just remove the entire category. It seems the solution is customizing the details panel. I’ve looked at the two links below.

> **[Details Panel Customization](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Slate/DetailsCustomization/)**
>
> Guide to customizing the display of properties in the Details panels within Unreal Editor.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

I’ve tried implemented both with no success.

- It’s not clear what directory these file go in. I tried placing them in the “Source” folder.
- Adding the includes gives me compile errors.
- I can’t figure out where to register the class. I tried in the my games main game mode class like the one document mentions, but it fails to compile. It says it can’t open the PropertyEditing header file.

If someone could point me to a working implementation of a details customization I would be super thankful. I come from Unity where this type of thing is pretty straight forward, really wish this feature was more approachable.
