# How to CRT emulation in Unreal 4

**URL:** <https://forums.unrealengine.com/t/how-to-crt-emulation-in-unreal-4/31111>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [May 27, 2015, 10:46am UTC](https://forums.unrealengine.com/t/how-to-crt-emulation-in-unreal-4/31111 "2015-05-27T10:46:11Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![StraitCurrent](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@StraitCurrent](https://forums.unrealengine.com/u/StraitCurrent)\
**Post date:** [May 27, 2015, 10:46am UTC](https://forums.unrealengine.com/t/how-to-crt-emulation-in-unreal-4/31111/1 "2015-05-27T10:46:11Z")

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Hello!

For my game I would like to have an CRT like effect on the screen, like in this two example pictures taken from a gamasutra article ([Shader tutorial: CRT emulation](http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20140531/218753/Shader_tutorial_CRT_emulation.php)).

![step_4_url.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/e/51e7bc5a6e9f7b54f22bbfa58718ae5b00b5e56b.png)

Anyway, has anyone done something like it, or know a tutorial or how to do it? I can do visual scripting, but no code.

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**Author:** ![Nawrot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nawrot/32/618260_2.png) [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Post date:** [May 27, 2015, 2:54pm UTC](https://forums.unrealengine.com/t/how-to-crt-emulation-in-unreal-4/31111/2 "2015-05-27T14:54:52Z")

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Lurk into postprocess materials. There was some recent post about pixelated material or something like that, I cannot find it however.

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**Author:** ![kabel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kabel](https://forums.unrealengine.com/u/kabel)\
**Post date:** [May 27, 2015, 3:48pm UTC](https://forums.unrealengine.com/t/how-to-crt-emulation-in-unreal-4/31111/3 "2015-05-27T15:48:30Z")

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I think this might help you:

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