# How to create vapor trail from wing edge?

**URL:** <https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866>\
**Category:** Rendering\
**Tags:** unreal-engine, editor, UE4, Blueprint, question\
**Created:** [July 22, 2016, 9:46pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866 "2016-07-22T21:46:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [July 22, 2016, 9:51pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/2 "2016-07-22T21:51:50Z")

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Look into Ribbon Type Data in Cascade.

> **[Ribbon Type Data](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/ParticleSystems/Reference/TypeData/Ribbon/)**
>
> The Ribbon type data module indicates that the emitter should output trails - connecting particles to form ribbons.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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