# How to create vapor trail from wing edge?

**URL:** <https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866>\
**Category:** Rendering\
**Tags:** unreal-engine, editor, UE4, Blueprint, question\
**Created:** [July 22, 2016, 9:46pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866 "2016-07-22T21:46:21Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![FlowRyan92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlowRyan92](https://forums.unrealengine.com/u/FlowRyan92)\
**Post date:** [July 22, 2016, 9:46pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/1 "2016-07-22T21:46:21Z")

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Hey guys, new to the whole game making thing in UE4.

How would i go about making a vapor trail for my jet fighter? I’ve messed about for quite some while in Cascade and nothing looks right at all.

Thanks in advance!

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/d/8db65a43bf343bd5f7399399fb5351b957098c71.jpeg)

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [July 22, 2016, 9:51pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/2 "2016-07-22T21:51:50Z")

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Look into Ribbon Type Data in Cascade.

> **[Ribbon Type Data](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/ParticleSystems/Reference/TypeData/Ribbon/)**
>
> The Ribbon type data module indicates that the emitter should output trails - connecting particles to form ribbons.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![FlowRyan92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlowRyan92](https://forums.unrealengine.com/u/FlowRyan92)\
**Post date:** [July 26, 2016, 3:07pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/3 "2016-07-26T15:07:57Z")

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This doesn’t seem to solve my issue as the ribbons doesn’t align and they spin freely. Anyone else got some input on my issue?

Thanks in advance!

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [July 26, 2016, 3:31pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/4 "2016-07-26T15:31:08Z")

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I’m not sure what kind of alignment issue you are having but they shouldnt be spinning freely if you use Spawn Per Unit module. They will spawn as the object they are attached to moves and keep their spawn location. I had done the same thing in this video after 1.25: [Supersonic Zeppelin - UE4 - YouTube](https://youtu.be/vp56o7ArgUU?t=1m25s)

You’ll need to do some tests since not every ribbon system fits all purposes but i can send you this ribbon particle if you like. It was based on the ribbon sample in Content Examples project, btw.

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**Author:** ![FlowRyan92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlowRyan92](https://forums.unrealengine.com/u/FlowRyan92)\
**Post date:** [July 26, 2016, 3:33pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/5 "2016-07-26T15:33:45Z")

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If you could send me the one you’re using it would be a gift from above! Since i’m very new to making games i can comprehend everything in Cascade but i’ve gotten closer now to what i want but it’s a far stretch from what i want and what you have is what i’m exactly after. Could you please?

Best regards, Florian

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [July 26, 2016, 3:45pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/6 "2016-07-26T15:45:27Z")

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Here it is: [Dropbox - RibbonSample.rar - Simplify your life](https://www.dropbox.com/s/jx3gtuqb7cv2pfx/RibbonSample.rar?dl=0)

Just copy whatever is inside the Content folder directly to your project’s Content folder. But as i said, it wont work as expected right away due to size and speed difference so you’ll have to do some tweaking.

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**Author:** ![FlowRyan92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlowRyan92](https://forums.unrealengine.com/u/FlowRyan92)\
**Post date:** [July 26, 2016, 4:00pm UTC](https://forums.unrealengine.com/t/how-to-create-vapor-trail-from-wing-edge/364866/7 "2016-07-26T16:00:48Z")

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Thanks a million Jacky! 😃

//Florian
