# How to create triggers?

**URL:** <https://forums.unrealengine.com/t/how-to-create-triggers/345298>\
**Category:** Blueprint\
**Tags:** unreal-engine, editor, UE4, Blueprint, question\
**Created:** [January 25, 2016, 2:49pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298 "2016-01-25T14:49:52Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 25, 2016, 2:49pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/1 "2016-01-25T14:49:52Z")

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how do triggers work? i need a trigger to make a pedestrian (atually a tippable small retengular prism ) cross a road.

here is a pic of the peridestian:

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 25, 2016, 5:10pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/2 "2016-01-25T17:10:55Z")

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pleas awnser if you can

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 25, 2016, 8:59pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/3 "2016-01-25T20:59:13Z")

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someone

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**Author:** ![Omar\_Vector](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Post date:** [January 25, 2016, 9:06pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/4 "2016-01-25T21:06:30Z")

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how triggers works as follow

-U make a trigger box, and within in its blueprint, u can an event called “OnActorBeginOverLap” and here u can do ur work once ur player enter the trigger area.

and u can call another event called"OnActorEndOverlap" where u can control the trigger’s behavior after u leaving the trigger area

hope this will help

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 26, 2016, 3:12pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/5 "2016-01-26T15:12:12Z")

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i want to make BP\_Tippable move when OnActorBeginOverlap starts; im not that savy with blueprints if there is nothing to copy

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 26, 2016, 3:17pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/6 "2016-01-26T15:17:37Z")

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![76069-tip.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/f/e1f507c20282239fd3c0563d940d58ed991413fc.jpeg)

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 26, 2016, 3:17pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/7 "2016-01-26T15:17:53Z")

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now wat

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [January 27, 2016, 2:38am UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/8 "2016-01-27T02:38:50Z")

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put your code that meaks BP\_Tippable move?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 27, 2016, 2:51pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/9 "2016-01-27T14:51:36Z")

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how do i do that?

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**Author:** ![HiIAmMoot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HiIAmMoot](https://forums.unrealengine.com/u/HiIAmMoot)\
**Post date:** [January 28, 2016, 3:13pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/10 "2016-01-28T15:13:06Z")

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Do you have everything set up already to make your tip guy move already?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 28, 2016, 5:26pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/11 "2016-01-28T17:26:23Z")

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i dunno about that

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 28, 2016, 7:50pm UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/12 "2016-01-28T19:50:52Z")

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never mind!!!

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<div class="post-metadata">

**Author:** ![Omar\_Vector](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Post date:** [February 1, 2016, 4:32am UTC](https://forums.unrealengine.com/t/how-to-create-triggers/345298/13 "2016-02-01T04:32:39Z")

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Highly recommended to watch this series of tutorials to understand BP system like a boss

Introduction to Blueprints (v4.8)

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

and thats only the beginning , then u can access all of that too

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
