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How to create the voxel terrain in BP's

Hi, i watched some “Astroneer” game and I want to create a terrain like that, with adding/subtracting vertices and triangles to deform the terrain.
I’ve done a basic random Terrain (plane with displacement) but i don’t know how to add or subtract the vertices from the mesh.

You might be able to achieve this with the Procedural Mesh Component, although I don’t know if that features collision.

Other than that, I would say that is something Blueprints can’t achieve. :confused:

I know how to use the procedural mesh component, but i dont know how to add triangles to it, dig and add terrain, and make it spherical like planet.