# How to create / spawn boxes with box brush in c++

**URL:** <https://forums.unrealengine.com/t/how-to-create-spawn-boxes-with-box-brush-in-c/293948>\
**Category:** Blueprint\
**Tags:** spawn, unreal-engine, CPP, question\
**Created:** [September 17, 2014, 4:57pm UTC](https://forums.unrealengine.com/t/how-to-create-spawn-boxes-with-box-brush-in-c/293948 "2014-09-17T16:57:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_482d02a4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_482d02a4](https://forums.unrealengine.com/u/anonymous_user_482d02a4)\
**Post date:** [September 17, 2014, 4:57pm UTC](https://forums.unrealengine.com/t/how-to-create-spawn-boxes-with-box-brush-in-c/293948/1 "2014-09-17T16:57:29Z")

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Hello,

is it possible to spawn a box brush using c++?

Thanks

edit:  
I found something interesting here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

and

> **[Realtime subtractive geometry](https://forums.unrealengine.com/questions/22696/undefined.html)**
>
> Basically what I am looking to do is move one piece of geometry through another, and have the volume ‘carved’ out of it, similar to the effect seen here using a subtractive cylinder brush: What I was going to attempt was to have a subtractive...

The latter says that  
the brushes are not made for realtime creation.

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [September 17, 2014, 6:45pm UTC](https://forums.unrealengine.com/t/how-to-create-spawn-boxes-with-box-brush-in-c/293948/2 "2014-09-17T18:45:04Z")

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Yes, BSP is not really good for real-time generation, wiki page you find seams to be better solution 🙂
