How to create SDockTabs outside of plugins

I am working on a project that utilizes all the menubars, toolbars, and hopefully, tabs of the unreal editor. While the tabs do not have to literally be the unreal tabs, I do want to keep them close in look and functionality. I am programming in slate, so I do know whatever my solution is it will probably include a SWidget with a SDockTab and a FTabMagager with a nomad set up. I can figure out how to customize the tabs later, for now I just want to know what is the minimum needed steps to make one tab and put it on the screen.