# How to create roughness and mask map / texture?

**URL:** <https://forums.unrealengine.com/t/how-to-create-roughness-and-mask-map-texture/292764>\
**Category:** Rendering\
**Tags:** roughness, mapping, unreal-engine, mask, question\
**Created:** [September 3, 2014, 9:55am UTC](https://forums.unrealengine.com/t/how-to-create-roughness-and-mask-map-texture/292764 "2014-09-03T09:55:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Trugb35](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Trugb35](https://forums.unrealengine.com/u/Trugb35)\
**Post date:** [November 20, 2014, 3:49am UTC](https://forums.unrealengine.com/t/how-to-create-roughness-and-mask-map-texture/292764/2 "2014-11-20T03:49:06Z")

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> **[Physically Based Materials](https://docs.unrealengine.com/5.0/en-US/physically-based-materials-in-unreal-engine/)**
>
> An overview of the primary physically based Material inputs and how best to use them.

and

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Second one is your best bet

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