# how to create room using Blueprint for multiplayer games ?

**URL:** <https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [August 8, 2015, 7:29am UTC](https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919 "2015-08-08T07:29:34Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_6a5e8e60](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6a5e8e60](https://forums.unrealengine.com/u/anonymous_user_6a5e8e60)\
**Post date:** [August 8, 2015, 7:29am UTC](https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919/1 "2015-08-08T07:29:34Z")

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i want to create a room based multiplayer game where a player hits the Play button,and is automatically matchmaked with other player with near or equal levels and transition them to a lobby similar to League of legends.

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**Author:** ![bcm27](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bcm27](https://forums.unrealengine.com/u/bcm27)\
**Post date:** [August 8, 2015, 4:37pm UTC](https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919/3 "2015-08-08T16:37:13Z")

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> **[Blueprint Networking Tutorials in Unreal Engine 4](https://www.unrealengine.com/en-US/blog/blueprint-networking-tutorials)**
>
> A previous blog post offered a crash course in blueprint networking, but now we’re back with a thrilling six-part mini-series on creating blueprint content that works in a networked game!

^ Networking Basics

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

^ Multiplayer HUD tutorial

> **[\[Blueprint Youtube Tutorial\] Multiplayer Lobby](https://forums.unrealengine.com/showthread.php?68965-Blueprint-Youtube-Tutorial-Multiplayer-Lobby)**
>
> Hi everyone 🙂 I’ve been working on Networking / Multiplayer logic with Blueprint. I started to make a serie of tutorial videos about it. The main purpose of the tutorial is to build a logic that allows 2 or more players to join a lobby and travel...

^ Should help with the basic match making/ networking side of things.

Mate, this took me a grand 15 seconds to google search and paste the results, look before you ask questions. Also keep in mind that based on your lack of googling skills this task of creating a multiplayer game (which is very complicated) may be beyond your level of skill for the time being.

Remember to familiarize yourself with whatever engine you are using, and learn its ins and outs before attempting to create a project, specially one as big as this one.

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**Author:** ![anonymous\_user\_6a5e8e60](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6a5e8e60](https://forums.unrealengine.com/u/anonymous_user_6a5e8e60)\
**Post date:** [August 8, 2015, 7:20pm UTC](https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919/4 "2015-08-08T19:20:44Z")

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my question was how to create rooms(i mean sessions) that players can only join…not lobby or OSS which i know of course

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**Author:** ![eXi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/exi/32/906583_2.png) [@eXi](https://forums.unrealengine.com/u/eXi)\
**Post date:** [August 8, 2015, 8:00pm UTC](https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919/5 "2015-08-08T20:00:57Z")

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I don’t think this is possible with just Blueprints.  
The only Session actions you can perform are

Starting basic ServerSessions  
Searching them in LAN or Online (Online only with a valid Subsystem like Steam)  
and Join them after you found one

For Matchmaked information like PlayerLevel etc, you will need C++ i guess.  
Because without joining a session, you can’t get information from it in BP.  
But in C++ you could extend the Session Class and SearchResult Class and  
add Information to them that would help determining the correct session.

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**Author:** ![anonymous\_user\_6a5e8e60](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6a5e8e60](https://forums.unrealengine.com/u/anonymous_user_6a5e8e60)\
**Post date:** [August 10, 2015, 2:16am UTC](https://forums.unrealengine.com/t/how-to-create-room-using-blueprint-for-multiplayer-games/37919/6 "2015-08-10T02:16:29Z")

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ok thanks 🙂
