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How to create Resident Evil 1 Tank movement and fixed camera?

Hey guys, can anyone can provide me with a tutorial or a blueprint for basic tank movement from resident evil 1 / 2 / 3 and how to make fixed cameras around the map.

This would be greattt thank you

Hey,

I don’t think there is a dedicated tutorial on this but it’s pretty straight forward. Just get your forward axis event and apply that as movement input to your character. For the turn rate just rotate the character on your turn or like epic called it in their examples “right” axis event and the movement is done.

For the cameras it’s pretty simple as well. Just place the cameras in your level, add a box volume and blend between the cameras on begin overlap with a new volume.

Check out this answerhub question which has a few examples of how to set up that camera blend: https://answers.unrealengine.com/questions/13312/how-to-temporarily-change-player-camera-to-externa.html