How to create "On Drop" function on an item so that this item can awso later recognize what exactly is dropped on it (for crafting) ?

I manage to make it work. Just as you say to store the item information in this CurrentHeldItem variable. I awso added it to the data table the BP i had as a class REF. And then acctually just check if the class on the data table is = to the class stored in the CurrentHeldItem. And if both are equal then i can execute whatever i want next.

That was pretty much what i was looking for - some simple solution how to do this. Thx

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