# How to create new viewport in current camera?

**URL:** <https://forums.unrealengine.com/t/how-to-create-new-viewport-in-current-camera/348367>\
**Category:** Cinematics & Media\
**Tags:** wireframe, unreal-engine, Blueprint, question\
**Created:** [February 23, 2016, 9:00am UTC](https://forums.unrealengine.com/t/how-to-create-new-viewport-in-current-camera/348367 "2016-02-23T09:00:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_96465afa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_96465afa](https://forums.unrealengine.com/u/anonymous_user_96465afa)\
**Post date:** [February 23, 2016, 9:00am UTC](https://forums.unrealengine.com/t/how-to-create-new-viewport-in-current-camera/348367/1 "2016-02-23T09:00:49Z")

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Hi.  
I wanna to create a 2d wire frame mini map of current 3D level that rendered in left down of the current screen. How to do it through blueprint?  
Would i make an ui widget and connect it to a camera component?

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**Author:** ![mamoniem](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mamoniem/32/1194698_2.png) [@mamoniem](https://forums.unrealengine.com/u/mamoniem)\
**Post date:** [February 23, 2016, 9:23am UTC](https://forums.unrealengine.com/t/how-to-create-new-viewport-in-current-camera/348367/2 "2016-02-23T09:23:10Z")

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You can achieve it in several ways. You might use what is called “RenderToTextureTools”

> **[Render To Texture Blueprint Toolset](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RenderToTextureTools/)**
>
> Page that lists multiple links to pages that expand on the Render to Texture Blueprint tool

Or you can just make it with UMG, and RenderTarget asset. If you really interested in a step by step tutorial for this method, you can check this Wiki post.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

-m
