# How to create new Prefabs using Fortnite Props?

**URL:** <https://forums.unrealengine.com/t/how-to-create-new-prefabs-using-fortnite-props/1254170>\
**Category:** Asset Creation\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [August 8, 2023, 3:35am UTC](https://forums.unrealengine.com/t/how-to-create-new-prefabs-using-fortnite-props/1254170 "2023-08-08T03:35:21Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![uberthoth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@uberthoth](https://forums.unrealengine.com/u/uberthoth)\
**Post date:** [December 4, 2023, 4:46pm UTC](https://forums.unrealengine.com/t/how-to-create-new-prefabs-using-fortnite-props/1254170/7 "2023-12-04T16:46:20Z")

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@JustDrewTV tyvm for the very detailed steps, I got this to work once in one project, it did indeed, generate that \_Int folder and a prefabs directory underneath. However, it doesn’t update the file when I have removed the playerspawns.

Furthermore, to investigate I have tried to replicate this on a very minimal setup and I cannot get UEFN to generate that \_Int/prefabs directory again.

Am I missing something? I made a quick video showing everything I am doing:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/c/adc247034b98d82d166d8bdfff9b9bcb8cf4642d.jpeg "UEFN attempt to make prefab FAIL") ](https://www.youtube.com/watch?v=ycuStQvyehM)

Where is the documentation on this stuff? Searching for playset itself comes up with very little documenations, but lot’s of forum posts. This one being the most prominent.

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