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how to create "n" amount of Mesh?

Hey there , what i want is really simple . I want a blueprint which has an static mesh inside of it , and i want a make a public variable “NUMBER_OF_MESHES” for example.Where i just provide some number e.g “5” , and when i drag this BP to the scene in the editor , there will be 5 static meshes on the scene . Hope u understood me , correctly

All 3 variables are flagged as Instance Editable.