# How to Create Movable Camera Controls?

**URL:** <https://forums.unrealengine.com/t/how-to-create-movable-camera-controls/393444>\
**Category:** Cinematics & Media\
**Tags:** zoom, turn, unreal-engine, rotate, question\
**Created:** [May 12, 2017, 4:44pm UTC](https://forums.unrealengine.com/t/how-to-create-movable-camera-controls/393444 "2017-05-12T16:44:11Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ham\_mj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ham\_mj](https://forums.unrealengine.com/u/ham_mj)\
**Post date:** [May 12, 2017, 4:44pm UTC](https://forums.unrealengine.com/t/how-to-create-movable-camera-controls/393444/1 "2017-05-12T16:44:11Z")

</div>

I’m trying to make a camera within Unreal Engine 4 which interacts a lot like the camera used in [sketchfab.com](http://sketchfab.com). I’m not too familiar with blueprints but really want to recreate it in UE4.

So far I’ve made a static camera which rotates around an object and zooms in and out. But I can’t pan up/down or figure out how to double tap/click to zoom into a particular area.
