When I try to create a C++ project the program throw an error
The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/Влад/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for MyProject3Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject3Editor
Running UnrealHeaderTool “C:\Users????\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users????\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users????\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for MyProject3Editor in 10,7040956 seconds
@progress pop
Building MyProject3Editor…
Using Visual Studio 2019 14.29.30040 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 8 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 11%
[1/9] Default.rc2
@progress ‘Compiling C++ source code…’ 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
c1xx: fatal error C1083: ?? 㤠??? ??? 䠩? ???? ??? ???: C:\Users?'?>???\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch: No such file or directory,
When I create a project with blueprint it works. What should I do?