How to create an HUD in a multiplayer game?

Sorry, I didn’t know where to start from exactly ^^

So, I would like every player to get an health HUD on my game, the HUD displaying a percent of the health of the player divided by the max healh, and also the health variable value. Also the health value can change, by taking damage or healing himself, and this HUD has to remove himself from screen when the character is dead. My game is on a client-server.

I already manage to make that in solo, in multiplayer I first couldn’t delete one on only one player, it was deleting all of them, I was on the character blueprint at this time. I learned the Player Controller class, so I created one and used it, but the HUD was stacking on the host of the game. After that, I learned the HUD class, created one, used it, and called it from the Player Controller class (that’s where my spawn fonction belong) but it wouldn’t cast it if I wasn’t the host (and there was no “has autority node there”). That’s where I’m now. I’m going to check the links thanks for the help