How to create a simple BP for an enemy to slow his movement speed down when he is going over a box collision which should trigger this ?

Instead of interface im using “actor has tag” which should work but yeah the logic behind is what i needed so i have to get access to the movement component of the actors ty i think this might work. i will try it out in a sec…

Hmm didnt work out im not sure how i can get the enemy movement component reference from the enemy in my BP which is an actor BP trap that should slow the enemys when walking over it. I made this so far but this movement component its not from the enemy as it seems