Hi, thank you for your post. I think you misunderstood what I’m looking for however. I’m trying to figure out how to create recoil as a gameplay element. As in when you fire the gun, your crosshair along with your view kicks up. The player would have to aim lower again for the next bullet to hit his target. The visuals for hands and weapon model are the step after that.
I looked at the source a bit and I think I spotted a weapon constructor where you have values for spread, rate of fire, damage etc. etc. How would I add recoil there?