Hi,
I want to make a material which stays put wherever the mesh (to which it is assigned to) moves. Like this Fortnite Galaxy Outfit
I’m actually making a game which is majorly based in space, and is 2d. So I want to make the space background move infinitely. So, what I’m doing is: I will create a plane behind the spaceship (which the player will be controlling) and attach it to the camera, so that the plane moves with the camera, and with this world aligned texture, The background will become infinitely looping.