How to create a material that is World Aligned? Like, If the mesh moves the material doesn't

Hi,
I want to make a material which stays put wherever the mesh (to which it is assigned to) moves. Like this Fortnite Galaxy Outfit

I’m actually making a game which is majorly based in space, and is 2d. So I want to make the space background move infinitely. So, what I’m doing is: I will create a plane behind the spaceship (which the player will be controlling) and attach it to the camera, so that the plane moves with the camera, and with this world aligned texture, The background will become infinitely looping.

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The standard way to make the material mesh independent is using a world aligned texture

But in fact, what is going on here, is a skybox material has been applied to the player

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