How to create a material instance where the scaler parameter updates for only selected Actor

I have a blueprint setup for multiplayer where if a player finds a letter it will light up then disappear. The problem is that when the found letter Emissive Value get adjusted is that it applies to all of the letters that use that same parent material.
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I’m not really sure how I would go about separating them out so only one letter gets adjusted. Any help pointed to the right direction to try would be awesome.

Thanks!


Sounds like you need a Dynamic Material Instance:

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That is exactly what I need and can’t believe i missed that.

Thanks!

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