Seriously? we’re talking about Ledge climbing… So that would mean tracing. what else would you use the collision for? So that would be in the Character BP. And Yes I should see Hello because the collision is hitting the world geometry/static meshes. AND yes I’ve used Kismet before… If you want a picture of the whole thing here.
And if it IS the wrong node… Which node should I be using for the capsule collision to hit the world geometry/static meshes and then to process that… btw I’m going off this BP >.>
EDIT: I fixed it. I didn’t know that you have to actually change whether the collision accepts all collision or not… >.> In UE3 it just does. BTW no tutorial has covered doing this. (At least not that I’ve seen)