How to create a Ledge Climb/Grab blueprint??

Seriously? we’re talking about Ledge climbing… So that would mean tracing. what else would you use the collision for? So that would be in the Character BP. And Yes I should see Hello because the collision is hitting the world geometry/static meshes. AND yes I’ve used Kismet before… If you want a picture of the whole thing here.

And if it IS the wrong node… Which node should I be using for the capsule collision to hit the world geometry/static meshes and then to process that… btw I’m going off this BP >.>

EDIT: I fixed it. I didn’t know that you have to actually change whether the collision accepts all collision or not… >.> In UE3 it just does. BTW no tutorial has covered doing this. (At least not that I’ve seen)