# How to create a Head Bob style camera?

**URL:** <https://forums.unrealengine.com/t/how-to-create-a-head-bob-style-camera/281795>\
**Category:** World Creation\
**Tags:** timelines, Level-Streaming, unreal-engine, scaling, Blueprint, question\
**Created:** [April 27, 2014, 9:07am UTC](https://forums.unrealengine.com/t/how-to-create-a-head-bob-style-camera/281795 "2014-04-27T09:07:28Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![DizzyWes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DizzyWes](https://forums.unrealengine.com/u/DizzyWes)\
**Post date:** [April 28, 2014, 1:44pm UTC](https://forums.unrealengine.com/t/how-to-create-a-head-bob-style-camera/281795/3 "2014-04-28T13:44:17Z")

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Hello,

Regarding you question for Level Streaming, take a look at the Content Examples - there’s a map dedicated to level streaming called **Level\_Streaming** that explains a lot of the concepts.

Regarding your question on scaling the player, there is a tutorial on the wiki that will show you how to do this by picking up a power-up:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

And regarding your question about the timeline, the key press W is different than the MoveForward event as MoveForward gets called once per frame and is looking for the Axis Value. For what you are trying to accomplish, there has been a couple posts on it for creating a “Head Bob”, take a look here:

> **[How to Make a Camera Bobbing Blueprint?](https://forums.unrealengine.com/questions/28793/how-to-make-a-camera-bobbing-blueprint.html)**
>
> Hey, I’ve been having a lot of issues making a blueprint for first person bobbing(Camera emulating walking). There isn’t much online at all on how to do this and as much as I’ve played around with blueprints i just can’t figure out how to work...

-Wes

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