# How to create a grenade in blueprints?

**URL:** <https://forums.unrealengine.com/t/how-to-create-a-grenade-in-blueprints/291668>\
**Category:** Blueprint\
**Tags:** radial-damage, unreal-engine, question\
**Created:** [August 22, 2014, 4:33am UTC](https://forums.unrealengine.com/t/how-to-create-a-grenade-in-blueprints/291668 "2014-08-22T04:33:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![renderman09](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@renderman09](https://forums.unrealengine.com/u/renderman09)\
**Post date:** [August 22, 2014, 4:33am UTC](https://forums.unrealengine.com/t/how-to-create-a-grenade-in-blueprints/291668/1 "2014-08-22T04:33:49Z")

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I’m using a sphere trace to detect enemies in the grenades blast radius, but its not working as expected. I was originally using a sphere volume but it would explode through walls and other static meshes. Is there a better way to do this?

 ![13386-grenadedamage.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/5/f957f3bed61d0bbf1abd759906d83515b321be3a.jpeg)

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**Author:** ![anonymous\_user\_0599cf61](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0599cf61](https://forums.unrealengine.com/u/anonymous_user_0599cf61)\
**Post date:** [February 1, 2015, 11:45pm UTC](https://forums.unrealengine.com/t/how-to-create-a-grenade-in-blueprints/291668/2 "2015-02-01T23:45:35Z")

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I thinking … before the explosion you are doing a sphere trace to check if there is any enemy, right ? Check if the object hit have the Enemy tag … if not … They will not be damaged !

Next part: Try and use a Multiphere trace and a for each loop with break to collect every actor hit…then use a single line trace to see if your grenade is in front of the enemy or he is in other side of a wall…that way if your trace do not hit the same actor of the multisphere…he will not be damaged…
